tag:blogger.com,1999:blog-3402616802694019948.post7877443625585461809..comments2023-06-19T09:26:00.078-07:00Comments on Anthony Duke Design: 'Last Flight Out' Modelling Update Anthony Dukehttp://www.blogger.com/profile/04249227628456093375noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3402616802694019948.post-31143329373782693202013-06-24T08:24:34.813-07:002013-06-24T08:24:34.813-07:00*on = of
* doesn'y = doesn't
Note: Look u...*on = of<br />* doesn'y = doesn't<br /><br />Note: Look up games models and take a look how they are built.Alan Postingshttps://www.blogger.com/profile/09282179748734196674noreply@blogger.comtag:blogger.com,1999:blog-3402616802694019948.post-90167314688785541292013-06-24T08:22:03.440-07:002013-06-24T08:22:03.440-07:00Hi Anthony
Your model is for a game right? If so ...Hi Anthony<br /><br />Your model is for a game right? If so then your geometry is too 'heavy' and 'messy'. Games models need to have the lowest amount on geometry as possible and the most organised. Texture do 50%+ of the work too and also need to economic and efficiently layout. Saying its for a game doesn'y make it a games model... Take a look at these examples of Dan Rolph's work below<br /><br />http://drolph.blogspot.co.uk/2013/01/warbreakers-turnaround-wips.html<br /><br />http://drolph.blogspot.co.uk/2012/12/warbreakers-flugbombe-basic-textured.html<br /><br />http://drolph.blogspot.co.uk/2012/12/warbreakers-flugbombe-texture-update.html<br /><br />Remember too that this is a 50's/60's horror based game and those themes need to be in everything you do, textures, camera work, and lighting. Again, saying its horror doesn't make it horror, it has to be in its DNA.Alan Postingshttps://www.blogger.com/profile/09282179748734196674noreply@blogger.com