Fortunately the fix wasn't too difficult, I manually oriented the joint axis to face the right direction. Because I created the joints in the side orthographic view, I had to connect the joint Z axis with the Drill Arm X axis in order for it to rotate correctly, its a slight error but still functions properly.
When I originally designed this rover I imagined that the main body would be smooth and sleek so that it would look clean and 'Sci-i-esk' but when I applied the texture it look very plane and boring so I decided to add a bump map to imply a panelling effect on the main body.
No comments:
Post a Comment