The invention of gunpowder led to technological advances
that have made a huge impact upon life today, and will continue to into the
future. Creating a bridge between the Dark Ages and the present can help to
generate context within our animation, helping to create a deeper meaning by providing
themes and sub contexts to weave into the narrative.
As a weapon, gunpowder proved to be a massive technological
advantage in war, despite the fact that its creation was an accidental
bi-product of a quest to find the elixir of life or immortality. In China , the period of 800-900 AD falls within the
Tang Dynasty, a time when China
was constantly under threat from opposing powers, fighting for rule over the
land and its resources. The rudimentary gunpowder proved to be a powerful
weapon, keeping invaders at bay. The ideals of war during this time were very
simple, power; land and resource, a constant battle for domination as the
empire with the most assets stand the best chance of survival.
Over the years, gunpowder had developed as a weapon into the
incredible devices used in the military today, but have the ideals of war
developed as well. Take for instance the war currently happening in Iraq , full of controversy
and sceptical reasoning. The war is officially branded a “fight against
terrorism” and to certain extent that is true, however can it be said that this
is not also a war for land, resources or power. The ideals of this war can
easily be connected to those of the Dark Ages where the greater power is the
one that is more technologically advanced. Basic weapons such as bows and
arrows would be inferior to the explosive power of gunpowder, just like a
disorganised military would be inferior to an organised, well equipped and
financed military.
By focusing on the issues that are present today as a direct
influence of the invention of gunpowder, we can begin to create depth to the
narrative of our animation. Using the innocence that suffers today and
representing that through the elixir of life, or taking the underlying reason
of war and denoting that through the creation of gunpowder.
I will continue to try to generate ways in which we can link
the Dark Ages with modern times in order to hook the audience of our animation
on a deeper and more emotional level, in all creating an animation which is contextually
rich.
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